package com.cookie.libgdx.airforcecolonel.sprite;


public class Bullent extends DynamicGameObject{

	public Bullent(float x, float y, float width, float height) {
		super(x, y, width, height);
	}
	
	public void update(float deltaTime){
		this.positon.add(this.velocity.mul(deltaTime));
	}
	
}
